1. Competitors must negotiate all obstacles without outside
assistance off any kind
2. Failure to properly complete a task or obstacle results
in disqualification
3. Once a competitor leaves the ready tent for the start position
the fit and function of his equipment, including weapon, becomes
solely his/her responsibility. Competitors must ensure they
are properly prepared and all equipment is in proper working
order prior to taking the course.
4. Competitors must carry all of their proscribed gear (vest,
helmet, handcuffs w/carrier, flashlight w/carrier, holster
w/pistol and one magazine, magazine pouch and spare magazine,
ammunition, belt) with them through the course from start
to finish. If they drop a piece of equipment they must retrieve
it before they can advance. Dropped equipment may be retrieved
directly. It is not necessary to go through the course backwards.
Competitors may then return to the spot where they realized
they were missing the piece of equipment and continue to advance.
The handcuffs and expended magazines may be left on the course
after use without penalty.
5. A competitor’s weapon must be in its holster whenever
he/she is surmounting the wall obstacle into and exiting the
course. A competitor going over the wall with an un-holstered
weapon is disqualified
6. If a competitor’s weapon is dropped at any time (on
the floor or on an obstacle) they are disqualified
7. Hitting the bonus pop-up target results in 10 seconds subtracted
from course time
8. Firing more than one shot at the bonus target is a 5 second
penalty and no bonus awarded
9. Globe targets must be hit twice (double tapped). One or
less hits on a globe target is defined as a miss with a 5-second
penalty for each target missed (max missed target penalty
is 30 seconds)
10. Crossing the finish line without all proscribed gear results
in disqualification
Equipment Requirements
All participants will wear an approved duty or tactical uniform
and shoes/boots (no athletic dress or running style shoes).
Competitors will wear the issued vest and helmet and use the
provided inert weapon (magazines and ammunition will be provided).
A duty belt must also be worn that at a minimum has: handcuffs
w/holder, flashlight w/holder, holster for the weapon and
extra magazine pouch. Competitors may wear their own duty
belt or use those that are provided. Knee-pads and eye protection
are allowed, available and recommended. There is no proscribed
way for gear to be arranged or carried except the duty belt
must be around the waist.
Equipment Responsibility
Once the competitor leaves the ready area, the responsibility
for his/her equipment fit and function are entirely their
own responsibility. All required gear as noted above must
be carried by the competitor through the entire course (each
evolution and obstacle). Equipment dropped must be retrieved
before a competitor can proceed to the next course obstacle.
If a competitor crosses the finish line without a piece of
required equipment he/she is disqualified. Pistol magazines
may be discarded when the are empty and handcuffs left after
use. If at any time a competitor drops his/her weapon on the
course they are immediately disqualified (no exceptions).
The LEOPARD Challenge Course
The Start: The Officer will be seated, with the seat belt
on, in a seat of the patrol car, both hands on dashboard.
With the audible and visual “start” signal, the
officer unfastens the seat belt and exits the vehicle. The
competitor will run 20’ to the first obstacle, the Wall
Barrier. (View the course here.)
First Task: Wall Barrier.
A six-foot wall must be surmounted with the weapon in its
holster and without touching the braces or sides of the wall.
Failure to get over the wall, using the sides of the wall
or the wall braces to assist your climb will result in disqualification.
Upon successfully completing the task, the competitor runs
20’ to the second station.
Second Task: Culvert Crawl.
With flashlight drawn, the competitor will illuminate the
photo-cell target at the end of the tunnel as he/she crawls
6’ through the 3’ diameter culvert. Upon exiting
the tunnel, the officer will run 20’ to the next station,
the Window Entry.
Third Task: Window Entry.
The competitor will gain entry through the 3’(w) x 4’(h)
window (from the ground) by opening the window and crawling
through. However, immediately upon opening the window a pop-up
target will appear for 3 seconds. This is an optional bonus
target. The officer has the option of firing one round at
the target and if it is hit a 10-second time bonus will be
subtracted from his/her course time. If the target is missed
there is no penalty. Failure to successfully negotiate the
window obstacle will result in disqualification.
Fourth Task: Stair Obstacle.
The officer climbs the stair obstacle ensuring that at least
one foot touches each riser of the stairs both up and down.
Failure to touch a stair level will be a two second time penalty
for each stair missed. Failure to successfully negotiate the
stair obstacle will result in disqualification. After crossing
the stair obstacle the competitor moves 20’ the second
culvert.
Fifth Task: Keiser Culvert Crawl. The competitor next
crawls through the 6’ by 3’ diameter culvert from
the inside of the course towards the banner line to the first
shooting position.
Sixth Task: Kneeling Shot.
At the far end of the second culvert competitors will assume
a kneeling position within the shooting box and engage the
three globe targets. Each target must be hit twice (double
tapped). If the weapon empties it is encouraged magazines
changed, however, this is not required.
Seventh Task: Cuffing Drill.
The officer will roll the 150-pound mannequin from the supine
to the prone position and apply handcuffs to both wrists so
that his arms are secured behind his back. If the hands break
free at any time while the competitor is on the course he/she
is disqualified. After cuffing the perp the officer moves
to the next station.
Eighth Task: Officer Rescue. The competitor will move
to the rescue dummy that simulates a downed officer. This
task requires the competitor to drag the 165-pound mannequin
a distance of 50-feet. The downed officer cannot be moved
by his clothing or appendages, but must be lifted and dragged/moved
with some hold around his body. He may be picked up and carried,
but this method of moving him is dangerous and is discouraged.
After pulling the entire body of the rescue dummy across the
50-foot finish line the competitor drops the dummy and moves
to the last shooting task.
Ninth Task: Standing Shoot.
The competitor moves to the second shooting box and takes
up a standing shooting position ensuring his entire body is
in the shooting box and engages three glob targets double
tapping each to record a hit. One hit or less is a miss and
each miss will result in a 5-second penalty.
Tenth Task: Wall Barrier.
Following the last shooting task the competitor holsters his
weapon and surmounts the six-foot barrier to exit the course.
The competitor’s weapons must be in their holster for
this task or the competitor will be disqualified. Once over
the wall the competitor runs to and crosses the finish line
stopping the time.
Official Time
When the course is completed the course official will determine
any penalties or bonus and calculate a competitors total and
official time.
Appeals and Alibis
The Course Official (one for each lane) keeps the official
clock (stop watch) for each competitor. He/she calls penalties
and disqualifications. When an individual commits a disqualifying
act (fails to properly complete an obstacle or task, drops
his/her weapon, crosses the finish line without all of the
proscribed equipment) time is stopped and the run immediately
terminated. Penalties and missed targets will be noted on
scorecards by the Course Official and communicated to the
competitors along with their official time following their
run and before they leave the course.
There are no appeals on gear failures or dropped weapons.
If there is a pistol stoppage competitors should employ immediate
action to clear/correct the stoppage. There are no alibis
for jammed weapons, competitors must ensure when they take
the course that they are familiar with the weapon and that
it is functioning properly to their satisfaction. If there
are equipment issues bring them up to the ready area manager
before you run the course. Once on the course there are no
equipment excuses. The lone exception is in the unlikely event
there is a malfunction in the laser system. A competitor may
appeal a malfunctioning pistol laser on their run. The remedy
to a successful appeal is that the competitor will be permitted
another run after a rest interval and that new time will become
their score for the competition.
All appeals must be made before the competitor leaves the
course (moves outside the banner line or ready tent). Once
a competitor leaves the course he/she loses the ability to
appeal any problems. The proper appeal procedure is to communicate
your appeal to your Course Official immediately at the completion
of your run. At that time he/she will check the facts and
explain their position conferring with the Course Marshal
and other staff as necessary. A decision will be rendered
immediately on the merits of any appealed issue. The sole
remedy for mishaps on the course, not the fault of a competitor,
that resulted in a disadvantaged run/time loss is to be awarded
an additional chance to run the course. No discretionary time
bonuses will be awarded.
Should the pop-up target malfunction and not work properly,
thus denying the competitor a chance at the 10-second bonus
the remedy will be the chance to re-run the course with the
target working properly or take the time they have. In the
event a competitor chooses to re-run the course the time of
second run, better or worse, will be the competitor’s
official time.
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